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201. For freedom - in Intergalactic Summit [original thread]
PIE must DIE . Death to slavery! Originally by: Fortior Good things come to those who persevere.
- by Doc Extropy - at 2007.01.01 15:27:00
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202. Reeducation - in Intergalactic Summit [original thread]
Congratulations, Camar. Can you send me the holoreel of the execution please? I can never see enough high ranking beasts die. Originally by: Fortior Good things come to those who persevere.
- by Doc Extropy - at 2007.01.01 11:55:00
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203. What would it achieve? - in Intergalactic Summit [original thread]
Originally by: Ikar Kaltin My brothers and old friend. This communicatino is about slavery, and not about the CVA. Can we please leave the hostilies out of this one please? The CVA enforces slavery and oppression, so where is your poin...
- by Doc Extropy - at 2006.12.31 02:39:00
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204. NMTZ joins -EM-/PIE war. - in Intergalactic Summit [original thread]
Originally by: Lowanaera I'm quite sure most of us would gladly welcome the removal of CONCORD interference within the Empire. We can manage our own affairs. In that case I see a lot of your ships go boom. Which would be nice. The cure...
- by Doc Extropy - at 2006.12.30 16:14:00
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205. NMTZ joins -EM-/PIE war. - in Intergalactic Summit [original thread]
Originally by: Andreus Ixiris The Amarr are an illegitemete terrorist organisation. They are not entitled to protection. Agreed. CONCORD should retract from Amarr space and all other factions should stop diplomatic relations with this...
- by Doc Extropy - at 2006.12.30 15:55:00
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206. What would it achieve? - in Intergalactic Summit [original thread]
Originally by: Ikar Kaltin no slavery - no empire - no republic - galactic chaos. Perfect Example of the problems with terrorists. They are so short sighted and choose to see only wht they want to see. Maybe the Matari should conquer ...
- by Doc Extropy - at 2006.12.30 15:50:00
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207. What would it achieve? - in Intergalactic Summit [original thread]
Originally by: Ikar Kaltin Excuse me terrorists...but how exactly does that message of hate ahve anything to do with the issue at hand here? Perhaps if you could get past your barbarian feelings you would see this is an issue important to ...
- by Doc Extropy - at 2006.12.30 15:46:00
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208. Save "Orbit at" and "Keep at distance" per ship - in Player Features and Ideas Discussion [original thread]
/signed Originally by: Fortior Good things come to those who persevere.
- by Doc Extropy - at 2006.12.30 15:44:00
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209. What would it achieve? - in Intergalactic Summit [original thread]
Edited by: Doc Extropy on 30/12/2006 15:39:40 Ikar Kaltin, I guess the day the Amarr empire crumbles and Amarr citizen have to beg for food and shelter will be the greatest day in history. And believe me, I will deny it to you natural born evi...
- by Doc Extropy - at 2006.12.30 15:39:00
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210. Simple Changes to Salvaging - in Player Features and Ideas Discussion [original thread]
/signed Also, the salvager module should retrieve all loot from a wreck. Less RSI 4tw. Originally by: Fortior Good things come to those who persevere.
- by Doc Extropy - at 2006.12.27 13:42:00
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211. The market fait of RIGS. - in Market Discussions [original thread]
Originally by: Tirg I can promise you, if they fall that far, I will unfit my salvagers. Time spent on salvaging vs how much faster I can collect bounties with more guns fitted. I know what my break even point is. It will be different for ...
- by Doc Extropy - at 2006.12.27 13:34:00
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212. Folders in Market Quickbar - in Player Features and Ideas Discussion [original thread]
Originally by: Brutor Shaun These would be a great help. Keep modules seperate from mins and components. A folder for items I sell, one for items I buy. Just and idea, and probably not too hard to implement. In fact I wonder why CCP...
- by Doc Extropy - at 2006.12.27 13:06:00
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213. Undock and redocking ftl - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader I'd be okay with this except that undocking is the only way to see what's outside the station. Let us look out the dang window, and this would be a 100% agreeable change. /signed Alternative: Give us...
- by Doc Extropy - at 2006.12.27 12:55:00
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214. Invention test results - OMG! - Devs should read. - in EVE General Discussion [original thread]
Originally by: Kirjava What I thought, just needed it checked. Isnt it sad that they havent acknowleged the problem and said what they hope to do to fix it? Even a comment about it in a devblog that they normaly do this stuff in would have...
- by Doc Extropy - at 2006.12.26 21:41:00
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215. Invention test results - OMG! - Devs should read. - in EVE General Discussion [original thread]
Originally by: Kirjava Ok, this may be a hijacking of this thread, but its worth it i think. Has anyone, in any thread, dev blog or IRC, heard a mention or comment about invention since KALI/Revelations went live? AFAIK: no. Otherwise...
- by Doc Extropy - at 2006.12.26 21:28:00
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216. Invention test results - OMG! - Devs should read. - in EVE General Discussion [original thread]
Originally by: Tharrn EVE has been largely a 'no farming' game so far - no one ever HAD to farm to make a certain aspect of the game available. That has changed with invention, and it is a step in the totally wrong direction in my opinion....
- by Doc Extropy - at 2006.12.26 21:18:00
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217. Invention test results - OMG! - Devs should read. - in EVE General Discussion [original thread]
Originally by: Akita T Originally by: Doc Extropy Pre - nerfing is not that bad, but I wonder, why CCP almost ALWAYS seem to fail at most basic mathematics. The calculations I did to show that salvaging was too inefficient by a f...
- by Doc Extropy - at 2006.12.26 21:12:00
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218. Invention test results - OMG! - Devs should read. - in EVE General Discussion [original thread]
1. Pre - nerfing is not that bad, but I wonder, why CCP almost ALWAYS seem to fail at most basic mathematics. The calculations I did to show that salvaging was too inefficient by a factor of 100 (!) did cost me about 90 seconds of my lifetime (...
- by Doc Extropy - at 2006.12.26 18:04:00
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219. Invention ,flame vs CCP - in Player Features and Ideas Discussion [original thread]
A dedicated industrial player should be able to start a successful invention process after 6 hours of working for it. I said "industrial player", not "pvp god" and not "alt spammer", ok? ;) So this basically means: * Data interfaces in high sec ...
- by Doc Extropy - at 2006.12.25 18:27:00
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220. Combat Shuttle Craft - in Player Features and Ideas Discussion [original thread]
Yes, nice idea... it CAN fit a role if: 1. Give it a very (VERY!) fast locking speed, dependent on level of "Combat shuttle" - skill 2. Give it enourmous alpha strike, also dependant on level of skill 3. Very high speed 4. Two mid slots 5. No...
- by Doc Extropy - at 2006.12.25 13:51:00
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